Solar System Explorer

9 vote(s)


2014-02-10 08:03:12

Solar System Explorer


Space simulation 



Free Native Oculus Rift Support This software has native Oculus Rift support. Support has been in place from the beginning of the development cycle, or has been enabled through the engine. Tech demo Gamepad Windows


Freely explore the planets from a small ship.

Best with Xbox 360 controller.

The purpose of this project was to try to work with the large differences in scale between the planets and the space in between, and to convey the general sense of scale.   Distances and planet scales are however still scaled down considerably.

This heavily uses the space-graphics-toolkit from the unity store, and various other assets found around the web.

There are some known issues ...

* zbuffer fighting on Earth and Venus
* Textures on space fleet are not correct around engines
* The ship is also in desperate need of something better (model and texture)... alternative 3d models welcome !  

And things that I still need to add ...

* Moons around planets
* Asteroid belt
* Collisions
* Autopilot
* ...

However, despite these issues, it is still fun.

Comments of course welcome.

Simon Phillips (SiPhi)

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  • 2014-02-10 22:33:21
    Hands down the best space flight sim out there for the rift, all other ones I have tried made me feel ill, this one I could play all day. The methods for moving planet to planet with the warp speed is perfect and gives a great sense of speed and scale without feeling like the area is too big to navigate. The 3d map and label feature definitely helped. Really great work, It gives me a real buzz for future space sims :)

    I would up the resolution on the planet textures, those asset store ones look pretty ugly up close.. ( Use the unity engine asset exstractor, DDS to jpeg convertor and replace texture then reverse ) and add some large space stations for flying round stationary objects. I like the fleet too, maybe create some kind of space highway with loads of craft doing a circuit. You have the makings of a nice exploration experience there bud

    Again, Great work :)
  • 2014-02-11 09:38:04
    I'll look at the textures - agree it does get a bit nasty up close ... I would love to be able to bring out more detail on Jupiter for example.   It seems to have got a good enough response around the web for me to keep going with this.  Not sure exactly where I am going to take it, but have some ideas.
  • 2014-02-11 11:36:15
    Excited to try this but can't get it to work, it just freezes and hangs on the 'Press Spacebar' screen. I'm running Windows 7 Enterprise on 3.2 GHz  Intel i7-3930K. I've tried it at all resolution settings etc, always does the same, and I've re-downloaded it but still no joy.

    Anyone else having issues?
  • 2014-02-11 22:22:37
  • 2014-02-14 03:41:23
    For sure THE best space flight SIM out there today! I literally just cot carried away for about a good half hour flying around. For something incredible to try, fly at low speed around the earth inside it's atmosphere. Insanely amazing! The controls at first I thought may have needed some work as they were different than some other space SIMs currently out there. There is no need to touch them, they're as close to perfect as one could ask for. Once you get the hang of rolling while adjusting vertical pitch, you feel like an astronaut from the future. Doing consecutive barrel rolls around the earth's atmosphere, hoooweeee!

    If EVE: Valkyrie is anything close to this in controls and overall feel, oh man! That game will be insane!

    Only question I have is what does the right joystick do? It says up down left right, and I noticed the stars/space dust would move which looks incredible as well, just wasn't sure if it was making a difference in the ship's orientation or not.
  • 2014-02-14 03:43:09
    Also, have you submitted this to Oculus Share at all? I think it could get some good exposure there. While at the same time help set a standard for overall atmosphere and control of space flight for the rest of the field there.
  • 2014-02-14 19:09:31
    I have played a few space cockpit sims/demos for the O.R. in anxious anticipation of Rift support and the Star Citizen dog fight module.  Most notably (and most favorably) "Delta Draconis", but THIS one has them all beat hands down.  Fantastic cockpit experience!  With the XBox 360 controller, I would have preferred the yaw control to be on the right stick rather than the D-pad (so you could control them simultaneously with each thumb), and the planet models don't give me quite the sense of scale that they should (i.e. don't feel quite big enough).  Those details do not in any way detract from the sense of immersion I got from this sim. 

    The cockpit display, 3-D "radar", and velocity control system is perfect!  It feels amazing to fly beside the larger "Cruise-Liner" ships in the game, and warping towards a planet is a wholly satisfying experience.

    I played for about 10 minutes, and had to quit instantly to start spreading the word on this.  As soon as I'm done, I'm jumping back in.  Thanks, man!!
  • 2014-02-15 23:51:51
    wonderful work...what a wonderful world...really enjoyed every second flying around in the universe...nice! Thank you!
  • 2014-02-15 23:53:24
    and by the name is ArthurDent - so I know quite a bit about it...and all the rest...
  • 2014-02-17 01:39:52
    This was great.
  • 2014-02-17 12:45:20
    This is easily one of my favourite demos for the Rift. I've been going back and playing it every day.
  • 2014-02-24 00:09:25
  • 2014-02-24 00:09:49
  • 2014-09-20 09:37:41
    This is still, hands down, one of my favorite demos of all time.  For a cockpit simulation, ANY modern game looking at Oculus Rift performance should use this as an example of how a game SHOULD look and feel.
    I'm a bit confused as to why there's no mention of the new (DK2-native) version of this game, renamed "Discovering Space", but it's also worth a look at if you're rockin' a DK2.  I won't post a link here (just in case it's against the rules), but a quick google search will do the trick.